Official Game Types, Settings, & Rules

Official Hypefestation ‘Gears of War: Ultimate Edition’ Game Types, Settings, and Rules for LAN and Online play

Review the Player Code of Conduct here.

NO CHEATING IS TOLERATED

Any players caught cheating will be banned from all future Hypefestation events.

Lancer/Gnasher Loadout Only


Execution Settings:

Rounds to Win: 4
Round Duration: 4 minutes
Bleed-Out Duration: 20 seconds
Active Reload: Off *Subject to change with patch update*
Self-Revive: On
Friendly Fire: On
Weapon Respawn: After Pickup

Execution Maps(7):
Canals
Clocktower
Fuel Depot
Gridlock
Mansion
Old Bones
War Machine


Map Swaps (Apply to all):
Boomshot <Default>
Torque Bow <Default>
Longshot Rifle <Default>
Frag Grenades <Default>
Hammerburst <Default>
Hammer of Dawn <Boomshot>
Boltok Pistol <Hammerburst>


 

The use of clone characters is prohibited. There will be a referee checking during map selection.  Once map gameplay begins, if the referee nor the players have realized or have been notified that there is an illegal character being played after the 1st Round of Execution or after the First Hill rotates out in King of the Hill, the map will not be restarted.

 

Characters

Banned COG Characters:
Civilian Anya
Samantha Byrne

Locust Banned Characters:
Kantus
Savage Kantus

NO using Clone Characters. Use one or the other. NOT both.
Cog Clone Characters:
Anthony and Benjamin Carmine
Cog Gear and Golden Gear
Dominic Santiago and Commando Dom
Marcus Fenix and Unarmored Marcus
Augustus Cole and Superstar Cole
Dizzy and Big Rig Dizzy

Locust Clone Characters:
Grenadier Elite and Flame Grenadier
Grenadier and Hunter Elite
Spotter and Miner
Theron and Theron Elite


 

For LAN and Online Competitive Events

Note: Certain rules may only apply to certain events and will be indicated so on the specific events rule/bracket page.

Map Selection:

  • In a best of 5 series, the higher seeded team chooses one map to be locust or to be COG, then the lower seeded team chooses two maps to be locust or to be COG, and lastly the higher seeded team gets to choose to be locust or to be COG on the final two maps.
  • In a best of 3 series, the higher seeded team chooses one map to be locust or to be COG, then the lower seeded team chooses one map to to be locust or to be COG, and lastly the higher seeded team gets to choose to be locust or to be COG on the final map.

Continuation Rule:
The Continuation Rule no longer exists. A team must lose 2 BO5 matches to be completely eliminated. In Pool Play, a team that starts off in the Losers Side of a Double Elimination bracket carries one loss, and would need to lose once more to be completely eliminated.

Seven Round Rule:
Does not apply for semi-final and final matches.

  • Each game has a limit of seven rounds, this includes stalemates. At the end of the seventh round, the team with the most rounds in their favor wins. If it’s a tie, they keep playing until one team scores.

Accidental Swaps:

  • If wrong swaps are accidentally used and no player notices, backs out, or notifies the referee before the 1st Round of Execution ends or before the First Hill rotates out in King of the Hill, the map will not be restarted. BOTH teams acknowledge those swaps and play through the rounds. It is essential players double check that the swaps are correct before proceeding in a match.

Online Event Lag Test:

  • Gears of War: Ultimate Edition has private lobby servers. No LAG test is required. The Referee given the match will host.

Tournament Style:

  • The tournament style used will be dependent on the event. There exists a Single Elimination bracket system, a Double Elimination bracket system and a Pool Play bracket system. Hypefestations Pool Play style is described here. Tie breaker rules for Pool Play matches are also described here.

Online Event – Player leaves match mid game:

  • If a player leaves the match mid game, the round itself must be played out. Even if the player left at the beginning. After the round has been played out, the host can take the lobby back and re-invite the player. The player has a total of 10 minutes maximum to rejoin the lobby, regardless of the issue, or else the match will have to be played 3v4. Once the match is restarted, previous round count stays and teams must be on the proper spawn sides to continue the match.

Players must abide by the Player Code of Conduct. Their behavior will be overseen when they are on a station and when they are in contact/communication with a Hypefestation staff member. This is in effect at all times, at all Hypefestation events.

 

Specific LAN Rules for players:

Players must listen to their assigned Match Referee and abide by the rules and restrictions the Referee enforces.

  • Captains MUST check-in with referees with the 5 count map order to proceed with the Map Selection portion of the event. Referees will have that information readily available.
  • Once the maps have been selected, players MUST check-in with the Referee and announce their selected characters.

Event Manager/Player Communication

  • In order to create effective communication between the players and the Event Manager, players will be required to download the ‘Discord’ app for use at LAN. Only two players per team are required to be in the group chat. The Event Manager will coordinate with all teams on ‘Discord’ by giving them event notices and inform teams of when their match is up. You may leave the chat after your team has been eliminated.

15 min Rule

  • Players have 15 minutes to report for their match after their team has been called/notified.  Once 15 minutes has transpired, they automatically forfeit the first map.  For every 5 minutes after 15 minutes, they forfeit another map in the cycle.  Your team shall also be issued a warning.  Should your team have another match, your lateness window is reduced to 10 minutes.  If you are not in the area, the referees will alert your team Captain via cell phone to report for your match after looking for your team in the immediate physical area for 2 minutes.  This means you have 13 minutes left to report for your match with no penalties. (If your team arrives in 14:00 minutes and causes a delay after the 15 minute mark, your team will forfeit the first map)

Warm-Up/Breaks/Time In Between Rounds

  • A 7 minute warm-up begins once one team is ready and has entered a warm up lobby.  At 7 minutes, there will be a hard stop and the two teams must enter the official match lobby.
  • A 4 minute break time-out can only be requested by a team after 35 minutes have transpired in a match. (This does NOT include the warm-up period)
  • There exists 2 minutes between rounds for players to re-lobby up into the next map. A team may request an additional 2 minutes between their maps by asking the Referee for a Time Out.
  • All of these time frames will be strictly enforced by the referee. If a player does not comply with these rules, their team may lose a round at the referees discretion. If the team continues to rebel against the referee, he/she may disqualify you for not adhering to the time constraints.

Coaches:

  • Active Coaches are allowed to interact with their players during map gameplay.
  • Coaches must be pre-registered. Only pre-registered coaches are allowed to interact with teams when their match is up.
  • Players that are already competing in the main event are not allowed to sign up as a coach for another team.
  • Coaches are only allowed to coach one team.
  • Coaches will absolutely not be able to address the opposing team’s members in anyway. (Trash talk)
  • Opposing players will NOT target coaches for negative remarks. (Trash talk)

Equipment Required:

  • Players are REQUIRED to bring their own controller, gaming audio headsets, and other accessories for audio.  Astro Mixamps will be available.
  • If a player does not bring their equipment to their match, the match they are in will not be stalled. The player will have 5 minutes total, taken from that players warm up time, to find replacement equipment. If the player cannot find replacement equipment, they must play without the missing accessories or if the player has no controller, their team will be forced to play without that player. They will be allowed to join an upcoming map if they have found a suitable controller.
  • No USB’s are required. Players will login to their account, and must therefore come prepared with there login information ready to go.
  • WIRELESS CONTROLLER BATTERIES WILL BE CONFISCATED BY THE STAFF AND RETURNED AFTER CHAMPIONSHIP FINALS. ABSOLUTELY NO WIRELESS CONTROLLERS WITH BATTERIES IN THEM.
  • All players are REQUIRED to have a micro USB cable for their Xbox One controller to function. Battery packs are not allowed on the event floor. Referees will be checking all players controllers before they are allowed to set up at their station.
  • Custom controllers with paddles, grips, Kontrol Freeks, and trigger stops are allowed. Any controller with “Turbo,” “Auto Fire,” and macros are prohibited.

Equipment malfunction:

  • If a player unplugs their controller mid-game, shuts off their Xbox mid-game, or unplugs their headset, there will be no map restart. The other players must continue the match. The player that disconnected themselves must quickly reconnect and wait until the map/rounds end to rejoin.
  • If a spectator is the cause of a controller/Xbox/headset disconnect, the match will be paused and the map will be restarted with the round count before the disconnect happened.
  • If any venue malfunction occurs such as a power outage, equipment disconnect, equipment failure, Internet disconnect, or any kind of Hypefestation provided equipment failure, the match will be paused and the map will be restarted with the round count before the disconnect happened.

Other LAN specific Rules:

  • Monitor Resolution must be set to 720p or 1080p.
  • If match statistics are being recorded by the referee, the captain (or Host) on one side of the team will be notified by the referee that they will be taking a picture of the stats after the maps end. Captains (or Hosts) should comply with the Referee. (‘or Host’ is at the referees discretion)
  • If any player is caught deliberately using map glitches during their match, their team will automatically forfeit that map.
  • In the case of a medical emergency where a player cannot continue with their matches, the team will have to continue to play imbalanced matches or forfeit.
  • In the case of a building fire, the players and spectators must leave the building. When allowed to return, the match will be revert and the map will be restarted with the round count before the incident happened.
  • All players, spectators and coaches are required to keep their lanyards on there person at all times. If your lanyard is lost, you must pay a 10$ fee and you must find a Hype Staff member to present an ID to get a replacement.

Specific LAN rules for Spectators:

(Dependent on venue. Changes will be indicated on the specific events rule/bracket page.)

  • Making physical contact with a player during an active map during a match is STRICTLY PROHIBITED.  You will be warned and then removed from the competitive venue for repeat violations.
  • If ropes or barriers are not available to protect the players, spectators are NOT allowed to reach into the area past the competitors backs and the sides of the hardware station. Violators will be warned and then removed from the competitive venue.
  • Spectators are not allowed to communicate with players during matches.
  • No Alcohol containers will be permitted inside the competitive venue.
  • No Illegal substances will be permitted inside the competitive venue
  • Belligerent inebriated individuals will be removed from the competitive area.
  • Spectators violating the Code of Conduct will be warned and then removed from the competitive area. Do NOT harass players or the event staff.
  • Spectators without appropriate credentials for allowance into the venue will be evicted immediately and not allowed to return until the appropriate credentials have been acquired.
  • All players, spectators and coaches are required to keep their lanyards on there person at all times. If your lanyard is lost, you must pay a 10$ fee and you must find a Hype Staff member to get a replacement.

 


Side Events at LAN

Single Elimination Brackets
Seeds will be randomized.
Higher seed hosts.
Character restrictions apply.
Player Rules, General Event Rules, and website rules apply.

Played as best Of 1 Map
Rounds are played as first to 5
Semi-Final matches are played as first to 7
Final matches are played as first to 10

2v2 Midbox:
Gnasher Loadout ONLY
Smokes are not allowed.
Melees are allowed.

1v1 Midbox:
Gnashers ONLY
Smokes are not allowed.
Melees are allowed.

PLAYERS ARE NOT ALLOWED TO SIT ANYWHERE BEHIND THE FIRST SET OF SANDBAGS IN SPAWN. You must leave spawn immediately, and are not allowed to return to it.


Hypefestation reserves the right to change the rules or regulations at any time for any reason. Cash prizes will be awarded by Hypefestation in thirty days or less from a tournaments end. If you have any questions or concerns, please contact Hypefestation’s Event Organizer by sending an e-mail to CatIsFrisky@Hypefestation.com

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